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  Man Survives Steve Ballmer’s Flying Chair To Build ’21st Century Linux’

Mark Lucovsky, famous for building Windows NT and watching Steve Ballmer throw a chair.Mark Lucovsky was the other man in the room when Steve Ballmer threw his chair and called Eric Schmidt a “fucking pussy.”Yes, the story is true. At least according to Lucovsky. Microsoft calls it a “gross exaggeration,” but Lucovsky says that when he walked into Ballmer’s office and told the Microsoft CEO he was leaving the company for Google, Ballmer picked up his chai...

   VMWare,Founder,Mark Lucovsky,Microsoft,Google,Cloud Foundry     2011-11-25 03:00:39

  Why Software Projects are Terrible and How Not To Fix Them

If you are a good developer and you’ve worked in bad organizations, you often have ideas to improve the process.  The famous Joel Test is a collection of 12 such ideas.  Some of these ideas have universal acceptance within the software industry (say, using source control), while others might be slightly more controversial (TDD).  But for any particular methodology, whether it is universally accepted or only “mostly” accepted, there are a multitude of o...

   Software,Development,Debug,Design     2011-11-21 10:27:05

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Translating math into code with examples in Java, Racket, Haskell and Python

Discrete mathematical structures form the foundation of computer science.These structures are so universal that most research papers in the theory of computation, programming languages and formal methods present concepts in terms of discrete mathematics rather than code.The underlying assumption is that the reader will know how to translate these structures into a faithful implementation as a working program.A lack of material explaining this translation frustrates outsiders.What deepens that fr...

   Math,Algorithms,Formula,Program,Python     2011-11-14 08:43:15

  Cache them if you can

“The fastest HTTP request is the one not made.” I always smile when I hear a web performance speaker say this. I forget who said it first, but I’ve heard it numerous times at conferences and meetups over the past few years. It’s true! Caching is critical for making web pages faster. I’ve written extensively about caching: Call to improve browser caching(lack of) Caching for iPhone Home Screen AppsRedirect caching deep diveMobile cache file sizesImproving app ...

   Cache,HTTP request,Websiite     2012-03-27 12:54:02

  Making Sites Shine with @font-face

Like many of my web designer brethren, I’m a bit of a typographic geek. And like many web designers, I’ve been frustrated (to say the least) about the historical state of web typography.At first, we were limited to a common, but very small set of “web safe” fonts. Anything beyond those fonts, we had to rely on images. Images for text not only meant we had to create and maintain dozens (if not hundreds) of images, but it introduced accessibility issue...

   HTML,Font face,Font family,Demo,Example     2011-08-19 08:16:29

  HTML5 and Accessibility

Accessibility for people with disabilities is a legal responsibility in many countries. It's also the right thing to do, and one of the characteristics distinguishing professional developers from the WWWs: WYSIWYG-wielding wannabes. But for many, accessibility has been a somewhat black art, requiring adding extra stuff to your code like alt text, table summaries, ARIA information that can be difficult to test by developers who are not assistive technology users themselves.The arrival of HTML5 ha...

   HTML5,Accessibility,Video,Music,Canvas     2011-08-19 08:13:44

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23